
In the end, Zula - Europe is far from an original concept, but it rehashes a few old ideas that still work for a pretty big audience. A decent FPS for those who tired of Counter-Strike Not much can be said about the sound effects, on the other hand, which is a bit disappointing. The designers have put quite a bit of work into the maps, and it’s a shame that you don’t get more time to admire them. Even so, the textures and the animations look more than decent, and so do the levels. The graphics are nothing special either, although it’s obvious that the game was designed to run on as many computers as possible. On the other hand, this forces you to be more active and prevent the enemy from reaching you. There’s always a risk of camping near the enemy respawn point, which can turn the matches into boring kill fests.

The map selection is satisfying as well, although it must be mentioned that a lot of them feel very cramped, which is not great when up to twelve players share it at the same time. On the other hand, the illusion of choice is always engaging, especially in video games. Granted, it doesn’t matter as much as far as the actual gameplay is concerned, so it’s a purely esthetic gimmick.
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You can also choose from a variety of characters, each one of which is designed as an homage to various TV heroes, which is a pretty interesting idea. The formula is simple and not very original, but the gameplay seems pretty polished, and that matters very much in an FPS, given the fact that you need to sink many hours into it in order to get good. Zula - Europe is a simple first-person shooter designed for multiplayer, in which you get to enjoy classic game modes like Deathmatch, Team Deathmatch, Capture the Flag and a few others. However, arcade shooters can have tremendous success as well, at least if they provide the audience with a balanced and entertaining experience. The formula is just too good to ever get boring, although it has room for improvement, especially thanks to new technology that allows for more realism.

First-person shooters are here to stay, even if they keep evolving in the coming years.
